After the crits, the general consensus was that going down the route of inventions was much more interesting so I've spent the week trying to become an inventor. We looked for some bizarre inventions that already existed but none really seemed appropriate for a shop window display. So we continued thinking of our own ridiculous inventions. Looking at the work of Heath Robinson and Rube Goldberg was really useful and confirmed what we wanted to do was possible.
We've divided the work between us so that I produce the imagery of the main machine for the window and Charlotte can produce the imagery for inside the store. This is because I was more confident in coming up with something mechanical and thinking about motion, and Charlotte was more confident with producing the illustrations of static inventions.
Here I've tried to think about chain reactions, making use of some English inventions and some other recognisable objects. It's really challenging to try and work out what would happen in different situations. Trying to get into this way of thinking has probably been the most difficult thing. The idea's are there but working out whether they would work delays the process so much. Also thinking about how they would be implemented in real life puts a lot of restrictions on what can be done.
Here are the plans for a machine that will make your sandwiches for you. I imagine so much time could be saved using this contraption, I don't understand why they aren't commonplace in kitchens already? Anyway, the basis for the inventions we're proposing is, overly complicating simple tasks/actions. Mainly stuff that people aren't really bothered about doing in the first place. But why do it when a machine can do it for you.
I'm enjoying drawing these things, but I'm unsure how clear they'd actually be in a store window. And how well they'll be understood.
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